package logic import ( "context" "ylink/core/cmd/rpc/internal/svc" "ylink/core/cmd/rpc/pb" "github.com/zeromicro/go-zero/core/logx" ) type CsConnectPlayerLogic struct { ctx context.Context svcCtx *svc.ServiceContext logx.Logger } func NewCsConnectPlayerLogic(ctx context.Context, svcCtx *svc.ServiceContext) *CsConnectPlayerLogic { return &CsConnectPlayerLogic{ ctx: ctx, svcCtx: svcCtx, Logger: logx.WithContext(ctx), } } func (l *CsConnectPlayerLogic) CsConnectPlayer(in *pb.CsConnectPlayerReq) (*pb.CsConnectPlayerResp, error) { // todo 调用inner修改状态,如果玩家在等待队列中,则取出玩家 // todo 建立连接的映射关系 return &pb.CsConnectPlayerResp{}, nil }