package logic

import (
	"context"
	"github.com/bytedance/sonic"
	"time"
	"ylink/comm/model"
	"ylink/core/cmd/rpc/internal/svc"
	"ylink/core/cmd/rpc/pb"

	"github.com/zeromicro/go-zero/core/logx"
)

type PlayerSendMsgLogic struct {
	ctx    context.Context
	svcCtx *svc.ServiceContext
	logx.Logger
}

func NewPlayerSendMsgLogic(ctx context.Context, svcCtx *svc.ServiceContext) *PlayerSendMsgLogic {
	return &PlayerSendMsgLogic{
		ctx:    ctx,
		svcCtx: svcCtx,
		Logger: logx.WithContext(ctx),
	}
}

func (l *PlayerSendMsgLogic) PlayerSendMsg(in *pb.PlayerSendMsgReq) (*pb.PlayerSendMsgResp, error) {
	// 投递到自己的发件箱
	message := &model.KqMessage{
		CreateTime: time.Now().Format("2006-01-02 15:04:05"),
		Content:    in.Content,
		Pic:        in.Pic,
		SenderId:   in.GameId + "_" + in.PlayerId,
		GameId:     in.GameId,
		Uid:        in.PlayerId,
	}
	kMsg, _ := sonic.MarshalString(message)
	_, _, err := l.svcCtx.KqMsgBoxProducer.SendMessage(l.ctx, kMsg, message.SenderId)
	if err != nil {
		return nil, err
	}
	return &pb.PlayerSendMsgResp{}, nil
}